Female Assassin (Evolution)
Although most characters documented survive in the final release, they aren’t necessarily the only ones to undergo a great deal of evolution. Thanks to 2 new releases, there is a great deal more known about the female assassin’s development, from its roughest to its final state before being cut (and later reused).
Version 1: Repo Leak /work/
![]() Eye is using blah.tga. |
The earliest set of textures shows a unique style not seen in the other earliest texture sets. It's a strange combination of a UV grid and direct vertex-lit lighting. Every one of the textures ends in "mesh", with a couple of newer ones included without this convention. What, if anything, was used for the eye is ambiguous. There are 2 miscellaneous textures - blah.tga and specmask.tga. |
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Version 2: Pel Shot
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With the UV grids swapped out, we can see the intention of Valve being more Hl1-esque, with a primarily black color scheme. The Fassassin has a tendency to incompletely change. For example, this reuses "footmesh" from the prior version - it has the same UV grid. While the textures for this are 'unreleased', it can be recreated with little compromise.
Gallery![]() Recreation |
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Version 3: Leak
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The leak contains a version which appears to be an attempt to make v4 before a reUVing was performed. This is more incomplete than the prior version, with 3 of v2's textures still used, and plenty left over. The .vmts contained have many interesting qualities - they are transitioned from the older shader approach, manually. The nonexistant heightmaps maps have .vmts (which point to the normalmaps). None of such being necessary - they are normally pointed to by the normal texture's .vmt. The one remaining heightmap implies that the normalmaps are probably heightmap conversions. Curiously, the hand's normal map is a painted over Gasmask Citizen hand. ![]() |
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Version 4: ‘Final’
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The final version. It is available in the repo, but the sheet was also available in the Leak - just not the model with the new UVs for it. Despite the radical changes to the textures prior, this is the only one to make model changes; the head is slightly larger. It doesn't include a normal map, despite its prior version. This has the closest resemblance to the one piece of available concept art. ![]() |
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Version 4A: HL2: Survivor
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A modification of the model used for HL2: Survivor. The model is shorter, bizarre black shading is added below the breasts, and the middle part of the vest is emphasized. Curiously, the Portal-esque long fall boots are replaced with high heels. |
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Version 4B: Combine Elite
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In creating the final Combine Elite, a quick modification to the Combine Soldier was made by adding the head to it, and the head texture over the normal one. This one possesses a uniformly red eye. |
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Bonus
Model Comparison
Sheet Comparison
Texture Table
Red border means it’s a recreation.
Arm | Belt | Chest | Eye | Foot | Hand | Head | Leg | Neck | Pouch | |
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v1 | ![]() |
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v2 | ![]() |
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v3 | ![]() |
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