"VertexLitGeneric"
{
	"$basetexture"	"models\shorts\selfDestructConsole\white"
	"$surfaceprop"	"Glass"
	"$translucent"	1
	"$envmap" "env_cubemap"
	"$envmaptint" "[.8 .8 .8]"
	"$nocull" 1
	
	"$phong" "1"
	"$phongexponent" "245"
	"$phongboost" "15"	
	
	"$phongfresnelranges"	"[.3 .5 3]"
	              
	"$tempvar" "0"

	"$basephongexponent" "245"
	"$basephongboost" "15"

	"$commadd_phongexponent" "30"
	"$commadd_phongboost" 	"22.5"
	"$commweapon"		"0"

	"$basemapalphaphongmask" "0"
	
	"$rimlight" "1"						
	"$rimlightexponent" "20"				
	"$rimlightboost" ".25"

	"$glowcolor" "0"

	// Cloaking
	"$cloakPassEnabled" "1"
	$cloakfactor 0
	$cloakcolortint [1.0 0.01 0.01]
	$refractamount 1
}