"VertexlitGeneric"
{
	"$basetexture" "models\shorts\earpiece\earpiece_color.vtf"

	//"$bumpmap" "effects/flat_normal"
	"$phongexponent" "100"
	"$phongtint" "[1 1 1]"
	"$phongboost" "1"
	"$phongfresnelranges" "[0 0.5 1]"
	
	$selfillum 1
	$selfIllumFresnelMinMaxExp [0.1, 1.0 1.0]

}