"VertexlitGeneric"
{
	"$basetexture" "models/weapons/c_items/c_xms_cold_shoulder"
        "$bumpmap" "models/shorts/iceSculpture/iceSculpture_normal"
	"$ambientocclusion" 0
	"$translucent" 1

	"$envmap" "env_cubemap"
	"$envmaptint" "[.9 .9 1]"
	
	"$surfaceprop" "Glass"
	
	"$phong" "1"
	"$phongexponent" "245"
	"$phongboost" "15"	
	
	"$phongfresnelranges"	"[.3 .5 3]"
	              
	"$tempvar" "0"

	"$basephongexponent" "245"
	"$basephongboost" "15"

	"$commadd_phongexponent" "30"
	"$commadd_phongboost" 	"22.5"
	"$commweapon"		"0"

	"$basemapalphaphongmask" "0"
	
	"$rimlight" "1"						
	"$rimlightexponent" "20"				
	"$rimlightboost" ".25"

	"$glowcolor" "0"

	// Cloaking
	"$cloakPassEnabled" "1"
	$cloakfactor 0
	$cloakcolortint [1.0 0.01 0.01]
	$refractamount 1
}
