VertexLitGeneric
{
$baseTexture "models\weapons\v_models\rif_galil\rif_galil"
$phong 1
$phongboost 10
$phongfresnelranges "[.1 .4 1]"
$phongexponenttexture "models\weapons\v_models\rif_galil\rif_galil_exponent"
$basemapalphaphongmask 1
$basemapalphaenvmapmask 1
$envmap env_cubemap
$envmapfresnel 1
$envmapFresnelMinMaxExp "[0 5 .4]"
$envmaptint "[.5 .5 .5]"
$phongalbedotint 1
}
