VertexLitGeneric
{
$basetexture "models\weapons\v_models\smg_mp5\MP5_1"
$phong 1
$phongboost 100
$phongfresnelranges "[.83 .83 1]"
$phongexponenttexture "models\weapons\v_models\smg_mp5\MP5_1_exponent"
$basemapalphaphongmask 1
$envmap env_cubemap
$envmapfresnel 1
$envmapFresnelMinMaxExp "[.05 1 5]"
$envmaptint "[.04 .04 .04]"
$phongalbedotint 1
$phongdisablehalflambert 1
}
