VertexLitGeneric
{
$baseTexture "models\weapons\v_models\snip_sg550\snip_sg550"
$phong 1
$phongboost 10
$phongfresnelranges "[.1 .4 1]"
$phongexponenttexture "models\weapons\v_models\snip_sg550\snip_sg550_exponent"
$basemapalphaphongmask 1
$specexpmapbluephongmask 1
$envmap env_cubemap
$envmapfresnel 1
$envmapFresnelMinMaxExp "[0 5 .4]"
$envmaptint "[.05 .05 .05]"
$phongalbedotint 1
}
