VertexLitGeneric
{
$baseTexture "models\weapons\v_models\pist_usp\pist_usp"
$phong 1
$phongboost 250
$phongfresnelranges "[.1 .5 2]"
$phongexponenttexture "models\weapons\v_models\pist_usp\pist_usp_exponent"
$basemapalphaphongmask 1
$specexpmapbluephongmask 1
$envmap env_cubemap
$envmapfresnel 1
$envmapFresnelMinMaxExp "[0 5 1]"
$envmaptint "[.03 .03 .03]"
$phongalbedotint 1
}
